Loading Now

Summary of You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing Ai Game Masters with Function Calling, by Jaewoo Song et al.


You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling

by Jaewoo Song, Andrew Zhu, Chris Callison-Burch

First submitted to arxiv on: 11 Sep 2024

Categories

  • Main: Computation and Language (cs.CL)
  • Secondary: Artificial Intelligence (cs.AI)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
In this paper, researchers tackle the challenge of developing a reliable AI game master for text-based games by leveraging function calling in the context of “Jim Henson’s Labyrinth: The Adventure Game.” They propose an innovative approach that integrates game-specific controls through functions to improve the narrative quality and state update consistency of the AI game master. Experimental results show that this methodology enhances gameplay experience and maintains coherence with the game state, making it a valuable contribution to the advancement of game AI and interactive storytelling.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper helps create a better AI game master for text-based games by using special instructions called “functions.” It works on a specific game called “Labyrinth,” which is like a role-playing game where players make choices. The researchers show that their method makes the game more fun and keeps track of what’s happening in the game correctly. This is important because it helps us create better AI-powered games.

Keywords

» Artificial intelligence