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Summary of Word2world: Generating Stories and Worlds Through Large Language Models, by Muhammad U. Nasir et al.


Word2World: Generating Stories and Worlds through Large Language Models

by Muhammad U. Nasir, Steven James, Julian Togelius

First submitted to arxiv on: 6 May 2024

Categories

  • Main: Computation and Language (cs.CL)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper introduces Word2World, a system that enables Large Language Models (LLMs) to procedurally design playable games through stories without task-specific fine-tuning. LLMs are leveraged to create diverse content and extract information, allowing them to create a story for the game, design narrative, and place tiles in appropriate places to create coherent worlds and playable games. The system is tested with different LLMs, and an ablation study is performed to validate each step.
Low GrooveSquid.com (original content) Low Difficulty Summary
Word2World uses Large Language Models (LLMs) to make video games. Normally, making games takes a lot of work and expertise. But Word2World makes it easier by using the same kind of models that are good at understanding language to create stories and designs for games. This means that people who aren’t experts in game-making can still create fun and playable games with the help of these language models.

Keywords

» Artificial intelligence  » Fine tuning