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Summary of The Edge-of-reach Problem in Offline Model-based Reinforcement Learning, by Anya Sims et al.


The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning

by Anya Sims, Cong Lu, Jakob Foerster, Yee Whye Teh

First submitted to arxiv on: 19 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper investigates offline reinforcement learning, which trains agents from pre-collected datasets. While model-based methods offer a potential solution by training an approximate dynamics model, the prevailing theory assumes online RL in this model, attributing any performance gap to dynamics model errors. However, the authors show that existing model-based methods fail if the learned dynamics model is replaced with the true error-free dynamics. This highlights the edge-of-reach problem, where truncation of rollouts leads to value overestimation and complete performance collapse. The paper proposes Reach-Aware Value Learning (RAVL), a simple and robust method addressing this issue. Key concepts include offline reinforcement learning, model-based methods, edge-of-reach problem, and Reach-Aware Value Learning.
Low GrooveSquid.com (original content) Low Difficulty Summary
Offline reinforcement learning trains agents from pre-collected datasets. This helps with decision-making without needing real-time data. The paper looks at how well certain models do in this area. They found that some models don’t work well if they think about the situation perfectly. Instead, they get stuck and make bad choices. To fix this, the authors suggest a new way to learn called Reach-Aware Value Learning.

Keywords

* Artificial intelligence  * Reinforcement learning