Loading Now

Summary of Teamcraft: a Benchmark For Multi-modal Multi-agent Systems in Minecraft, by Qian Long et al.


TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

by Qian Long, Zhi Li, Ran Gong, Ying Nian Wu, Demetri Terzopoulos, Xiaofeng Gao

First submitted to arxiv on: 6 Dec 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Computation and Language (cs.CL); Computer Vision and Pattern Recognition (cs.CV); Multiagent Systems (cs.MA)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed paper presents a multi-modal, multi-agent benchmark called TeamCraft for evaluating the performance of generalizable collaborative agents in visually-rich environments. This benchmark is built on top of the open-world video game Minecraft and features 55,000 task variants specified by multi-modal prompts, procedurally-generated expert demonstrations for imitation learning, and carefully designed protocols to evaluate model generalization capabilities. The authors also perform extensive analyses to better understand the limitations and strengths of existing approaches. The results indicate that existing models continue to face significant challenges in generalizing to novel goals, scenes, and unseen numbers of agents.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper introduces a new benchmark called TeamCraft that helps robots work together more effectively. It’s like a big game where machines can practice collaborating with each other. The team made 55,000 different tasks for the agents to learn from and used a popular video game called Minecraft as the foundation. They tested how well the existing models worked on this new platform and found that they still struggle to adapt to new situations. This shows that we need more research in this area to help machines work together better.

Keywords

» Artificial intelligence  » Generalization  » Multi modal