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Summary of Starling: Self-supervised Training Of Text-based Reinforcement Learning Agent with Large Language Models, by Shreyas Basavatia et al.


STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language Models

by Shreyas Basavatia, Keerthiram Murugesan, Shivam Ratnakar

First submitted to arxiv on: 9 Jun 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI); Computation and Language (cs.CL)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper introduces STARLING, an interactive environment for self-supervised reinforcement learning (RL) agents in text-based games. Existing environments are domain-specific or time-consuming to generate, but STARLING bootstraps RL agents with automatically generated games to improve performance and generalization capabilities. The environment uses large language models like GPT-3 and an interactive fiction game engine based on Inform7. Experimental results show that current state-of-the-art text-based RL agents struggle to apply previously learned skills in new situations, highlighting STARLING’s potential for further research.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper creates a special place called STARLING where machines can play text-based games to learn and get better. They use big language models and a game-making tool to make lots of games quickly. Researchers want to see if machines can really learn from these games and apply what they’ve learned in new situations.

Keywords

» Artificial intelligence  » Generalization  » Gpt  » Reinforcement learning  » Self supervised