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Summary of Smac-hard: Enabling Mixed Opponent Strategy Script and Self-play on Smac, by Yue Deng et al.


SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC

by Yue Deng, Yan Yu, Weiyu Ma, Zirui Wang, Wenhui Zhu, Jian Zhao, Yin Zhang

First submitted to arxiv on: 23 Dec 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed SMAC-HARD benchmark addresses the limitations of existing Multi-Agent Reinforcement Learning (MARL) evaluations by introducing customizable opponent strategies, randomization of adversarial policies, and interfaces for MARL self-play. This allows agents to generalize to varying opponent behaviors, improving model stability. The benchmark also includes a black-box testing framework that evaluates policy coverage and adaptability. Evaluations on widely used and state-of-the-art algorithms reveal the challenges posed by edited and mixed strategy opponents, highlighting the need for robust strategies.
Low GrooveSquid.com (original content) Low Difficulty Summary
A new benchmark called SMAC-HARD is designed to help improve Multi-Agent Reinforcement Learning (MARL) algorithms. The problem with current benchmarks is that they’re too easy, so agents can just memorize the best moves instead of learning real strategies. SMAC-HARD fixes this by allowing agents to play against different opponents, some of which are tricky and unpredictable. This helps agents learn to be more robust and adaptable. The new benchmark also has a special test mode where agents have to figure out how to beat an opponent they’ve never seen before.

Keywords

» Artificial intelligence  » Reinforcement learning