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Summary of Search Strategy Generation For Branch and Bound Using Genetic Programming, by Gwen Maudet et al.


Search Strategy Generation for Branch and Bound Using Genetic Programming

by Gwen Maudet, Grégoire Danoy

First submitted to arxiv on: 12 Dec 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper introduces GP2S, a machine learning approach that generates a Branch-and-Bound (B&B) search strategy heuristic using genetic programming. The goal is to make intelligent decisions while being computationally lightweight. A policy function evaluates B&B node quality by combining features from the node and problem, and the search strategy policy is defined as best-first search based on this ranking. The approach is evaluated on primal hard problems, achieving an average speedup of 11.3% compared to the SCIP solver, with some methods outperforming SCIP in terms of feasible solutions or optimality gap.
Low GrooveSquid.com (original content) Low Difficulty Summary
GP2S is a new way for computers to solve complex math problems. It uses machine learning to find the best order to explore a huge search space. This approach is called Branch-and-Bound (B&B). The goal is to make decisions quickly and correctly, even on very hard problems. GP2S outperforms other methods, solving more problems correctly and faster.

Keywords

» Artificial intelligence  » Machine learning