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Summary of Reward Design For Justifiable Sequential Decision-making, by Aleksa Sukovic et al.


Reward Design for Justifiable Sequential Decision-Making

by Aleksa Sukovic, Goran Radanovic

First submitted to arxiv on: 24 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes a novel reward model for reinforcement learning agents, enabling them to justify their decisions using supporting evidence. The approach involves a zero-sum debate game where two agents provide evidence for competing decisions, which is evaluated by a proxy human judge. The reward model is designed to quantify the justifiability of a decision in a particular state, promoting accountable decision-making. The authors demonstrate the effectiveness of this approach in learning policies for prescribing and justifying treatment decisions for septic patients, outperforming policies trained solely on environment rewards while maintaining comparable performance. Furthermore, the debate-based feedback is shown to be comparable to ideal judge proxies, suggesting that the debate game outputs key information relevant for evaluating decisions.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper helps machines make better decisions by having them explain why they made those decisions. This is important because we want our machines to be accountable and make sense to humans. The researchers created a game where two agents take turns providing evidence for different choices, and then a judge decides which choice is more justified. They tested this approach on training machines to prescribe treatments for patients with septic shock, and the results were promising. This new way of teaching machines can lead to better decision-making that humans understand.

Keywords

* Artificial intelligence  * Reinforcement learning