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Summary of Reinforcement Learning For Quantum Tiq-taq-toe, by Catalin-viorel Dinu and Thomas Moerland


Reinforcement learning for Quantum Tiq-Taq-Toe

by Catalin-Viorel Dinu, Thomas Moerland

First submitted to arxiv on: 10 Nov 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper proposes a novel application of reinforcement learning (RL) to Quantum Tiq-Taq-Toe, a well-known benchmark for quantum computing and machine learning. The authors aim to integrate RL with quantum computing in this complex game, which may serve as an accessible testbed for the integration of both fields.
Low GrooveSquid.com (original content) Low Difficulty Summary
Quantum Tiq-Taq-Toe is a special kind of game that’s great for testing new ways to use computers that work with tiny particles called qubits. Right now, scientists are using these computers to play games and solve problems. But they haven’t tried using a special way of training the computer to make good moves, called reinforcement learning. This paper is about trying that approach in Quantum Tiq-Taq-Toe.

Keywords

» Artificial intelligence  » Machine learning  » Reinforcement learning