Loading Now

Summary of Program-based Strategy Induction For Reinforcement Learning, by Carlos G. Correa and Thomas L. Griffiths and Nathaniel D. Daw


Program-Based Strategy Induction for Reinforcement Learning

by Carlos G. Correa, Thomas L. Griffiths, Nathaniel D. Daw

First submitted to arxiv on: 26 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
In this paper, researchers tackle the limitation of traditional machine learning models by exploring non-incremental decision-making strategies. Unlike typical models that continuously update expected rewards, these novel approaches capture idiosyncratic heuristics and strategies exhibited by humans and animals. The team employs Bayesian program induction to discover simple yet effective strategies, focusing on bandit tasks. Their findings include unexpected tactics like asymmetric learning from rewarded and unrewarded trials, adaptive random exploration, and discrete state switching.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper is about a new way of thinking about how people make decisions. Right now, most machines learn by slowly getting better at something over time. But humans often use shortcuts or special rules to make quick decisions. The researchers are trying to figure out what these shortcuts look like and how they work. They’re using a special kind of computer program to find these shortcuts and see if they can be used to help machines make better decisions too.

Keywords

* Artificial intelligence  * Machine learning