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Summary of Procedural Content Generation in Games: a Survey with Insights on Emerging Llm Integration, by Mahdi Farrokhi Maleki and Richard Zhao


Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration

by Mahdi Farrokhi Maleki, Richard Zhao

First submitted to arxiv on: 21 Oct 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
A deep dive into Procedural Content Generation (PCG), a technique for automatically creating game content using algorithms. The field has seen significant advancements in both industry and academia, boosting player engagement and simplifying game design tasks. Recent breakthroughs in deep learning-based approaches have enabled the creation of more complex content. However, the arrival of Large Language Models (LLMs) is what’s truly revolutionized PCG.
Low GrooveSquid.com (original content) Low Difficulty Summary
PCG helps make games more fun by creating new levels or missions on the fly! This way, players never get bored with the same old game over and over. It also makes life easier for game designers who don’t have to come up with all the ideas themselves. In recent years, super-smart computers (like LLMs) are making it even better at creating more exciting content.

Keywords

» Artificial intelligence  » Boosting  » Deep learning