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Summary of Player-driven Emergence in Llm-driven Game Narrative, by Xiangyu Peng et al.


Player-Driven Emergence in LLM-Driven Game Narrative

by Xiangyu Peng, Jessica Quaye, Sudha Rao, Weijia Xu, Portia Botchway, Chris Brockett, Nebojsa Jojic, Gabriel DesGarennes, Ken Lobb, Michael Xu, Jorge Leandro, Claire Jin, Bill Dolan

First submitted to arxiv on: 25 Apr 2024

Categories

  • Main: Computation and Language (cs.CL)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The abstract presents research on how interacting with large language models (LLMs) can lead to emergent behaviors, enabling players to shape game narratives. In a text-adventure game, gamers interact with non-player characters generated by GPT-4, a large language model. The study recruits 28 gamers and uses GPT-4 to convert gameplay logs into a node-graph representing the narrative. Results show that player interactions with the LLM’s non-deterministic behavior lead to the discovery of new emergent nodes that can be fun and engaging.
Low GrooveSquid.com (original content) Low Difficulty Summary
Players interact with large language models (LLMs) in a text-adventure game, creating new narratives through their conversations with non-player characters generated by GPT-4. The study finds that players who enjoy discovering new things tend to create the most emergent nodes, which were not part of the original story.

Keywords

» Artificial intelligence  » Gpt  » Large language model