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Summary of Pianist: Learning Partially Observable World Models with Llms For Multi-agent Decision Making, by Jonathan Light et al.


PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision Making

by Jonathan Light, Sixue Xing, Yuanzhe Liu, Weiqin Chen, Min Cai, Xiusi Chen, Guanzhi Wang, Wei Cheng, Yisong Yue, Ziniu Hu

First submitted to arxiv on: 24 Nov 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Machine Learning (cs.LG); Multiagent Systems (cs.MA)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed PIANIST framework decomposes the world model into seven intuitive components, enabling zero-shot large language model (LLM) generation for complex decision-making tasks. By providing only a natural language description of the game and input observation formatting, the method generates a working world model for fast and efficient Monte Carlo tree search (MCTS) simulation. This framework is demonstrated to work well on two games that challenge planning and decision-making skills, without requiring domain-specific training data or explicitly defined world models.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper proposes a new way to create a map of the world for computers to make decisions quickly and efficiently. They break down this map into seven simple pieces, allowing them to generate a model from just a natural language description of the game. This means they can simulate decision-making processes without any extra training data or detailed descriptions.

Keywords

» Artificial intelligence  » Large language model  » Zero shot