Loading Now

Summary of Optimal Thresholding Linear Bandit, by Eduardo Ochoa Rivera and Ambuj Tewari


Optimal Thresholding Linear Bandit

by Eduardo Ochoa Rivera, Ambuj Tewari

First submitted to arxiv on: 11 Feb 2024

Categories

  • Main: Machine Learning (stat.ML)
  • Secondary: Machine Learning (cs.LG)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper explores a new type of pure exploration problem, known as the -Thresholding Bandit Problem (TBP), which involves stochastic linear bandits with fixed confidence. The authors prove a lower bound for the sample complexity and adapt an existing algorithm designed for Best Arm Identification in the linear case to TBP, achieving asymptotic optimality.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper investigates how well we can learn about unknown rewards when we only have limited data. It tackles this challenge by designing a new algorithm that works well even when the environment is complex and noisy. The researchers show that their approach can efficiently explore the reward landscape to find the best option, which has important implications for real-world applications.

Keywords

* Artificial intelligence