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Summary of On the Optimality Of Dilated Entropy and Lower Bounds For Online Learning in Extensive-form Games, by Zhiyuan Fan et al.


On the Optimality of Dilated Entropy and Lower Bounds for Online Learning in Extensive-Form Games

by Zhiyuan Fan, Christian Kroer, Gabriele Farina

First submitted to arxiv on: 30 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Computer Science and Game Theory (cs.GT)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper explores the optimal distance-generating function for extensive-form decision spaces, a crucial component in first-order methods (FOMs) for equilibrium computation. It shows that the weight-one dilated entropy (DilEnt) regularizer is optimal up to logarithmic factors, achieving state-of-the-art dependence on game tree size in extensive-form games when combined with online mirror descent (OMD). The authors introduce a pair of primal-dual treeplex norms to analyze DilEnt’s strong convexity and recover the diameter-to-strong-convexity ratio. This prediction matches KOMWU’s performance, and they establish a new regret lower bound for online learning in sequence-form strategy spaces.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper is about finding the best way to make decisions in big games where players have lots of options. It looks at how we can use special math tools called first-order methods to figure out what’s fair and balanced. The authors found a new way to do this that works really well, especially when there are many players and choices. They also came up with some new ways to measure how good our decisions are.

Keywords

» Artificial intelligence  » Online learning