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Summary of Learning Mutual Excitation For Hand-to-hand and Human-to-human Interaction Recognition, by Mengyuan Liu et al.


Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition

by Mengyuan Liu, Chen Chen, Songtao Wu, Fanyang Meng, Hong Liu

First submitted to arxiv on: 4 Feb 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Machine Learning (cs.LG)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed mutual excitation graph convolutional network (me-GCN) tackles interactive action recognition by stacking mutual excitation graph convolution (me-GC) layers. It extracts adjacency matrices from individual entities, models their mutual constraints, and merges deep features from pairwise entities. Compared to traditional graph convolution, me-GCN learns mutual information in each layer and stage of operations. This approach outperforms state-of-the-art GCN-based and Transformer-based methods on hand-to-hand interaction (Assembely101) and human-to-human interaction datasets (NTU60-Interaction and NTU120-Interaction).
Low GrooveSquid.com (original content) Low Difficulty Summary
The researchers developed a new way to recognize actions that involve multiple people or objects interacting with each other. They created a special kind of computer network called the mutual excitation graph convolutional network, which is better at recognizing these types of interactions than previous methods. This new approach was tested on several large datasets and performed better than others in identifying various human-to-human and hand-to-hand interactions.

Keywords

* Artificial intelligence  * Convolutional network  * Gcn  * Transformer