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Summary of Know: a Real-world Ontology For Knowledge Capture with Large Language Models, by Arto Bendiken


KNOW: A Real-World Ontology for Knowledge Capture with Large Language Models

by Arto Bendiken

First submitted to arxiv on: 30 May 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Computation and Language (cs.CL)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper introduces KNOW, an ontology designed to capture everyday knowledge and augment large language models (LLMs) for real-world generative AI applications like personal assistants. The focus is on human life, covering everyday concerns and major milestones. The initial scope includes established universals such as spacetime and social concepts. The inclusion criteria prioritize universality and utility. The paper compares previous work, including Schema.org and Cyc, highlighting how LLMs already encode commonsense knowledge. Code-generated software libraries for 12 popular programming languages are also provided to enable ontology concept use in software engineering. This design aims to promote AI interoperability with a focus on simplicity and developer experience.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper creates an important tool called KNOW that helps computers understand everyday things people know. It’s like a dictionary for computers, but instead of words, it has concepts about places, events, people, and more. The goal is to make computers better at understanding and helping humans in their daily lives. The people who made KNOW compared it to other systems that try to do the same thing, and they also created special libraries so that computer programmers can use this knowledge in their work.

Keywords

» Artificial intelligence