Summary of Impact Of Decentralized Learning on Player Utilities in Stackelberg Games, by Kate Donahue et al.
Impact of Decentralized Learning on Player Utilities in Stackelberg Games
by Kate Donahue, Nicole Immorlica, Meena Jagadeesan, Brendan Lucier, Aleksandrs Slivkins
First submitted to arxiv on: 29 Feb 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: Computer Science and Game Theory (cs.GT)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This paper investigates the dynamics of two-agent systems, where each agent learns separately but rewards are not perfectly aligned. The authors model these systems as Stackelberg games with decentralized learning, showing that standard regret benchmarks result in worst-case linear regret for at least one player. To better capture these systems, a relaxed regret benchmark is constructed to be tolerant to small learning errors. The paper develops algorithms achieving near-optimal O(T^(2/3)) regret for both players and designs relaxed environments enabling faster learning (O(sqrt(T))). Overall, the results assess how two-agent interactions affect utility in sequential and decentralized learning environments. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary The researchers studied how machines learn when they interact with each other. They found that when these machines make decisions separately but want to work together, it’s hard for them to achieve their goals. The team developed new ways to measure success in these situations, which revealed that traditional methods were not effective. Instead, the authors created new algorithms that allowed the machines to learn and improve over time. This research helps us understand how machines can cooperate with each other more effectively. |