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Summary of Hierarchical World Models As Visual Whole-body Humanoid Controllers, by Nicklas Hansen et al.


Hierarchical World Models as Visual Whole-Body Humanoid Controllers

by Nicklas Hansen, Jyothir S V, Vlad Sobal, Yann LeCun, Xiaolong Wang, Hao Su

First submitted to arxiv on: 28 May 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The abstract presents a reinforcement learning approach for visual whole-body control of humanoids, leveraging hierarchical world models and rewards to train agents. The authors propose a framework that learns from visual observations without simplifying assumptions or skill primitives, achieving high-performance control policies in 8 tasks with a simulated 56-DoF humanoid. The approach synthesizes motions preferred by humans.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper shows how reinforcement learning can be used to control humanoids, which is challenging because they have many joints and are prone to falling over. To make this easier, the authors use a hierarchical model that combines high-level decision-making with low-level action execution. This approach is trained using rewards, allowing it to learn complex behaviors. The results show that the system can perform well in 8 different tasks, such as walking or reaching for objects.

Keywords

* Artificial intelligence  * Reinforcement learning