Summary of Hierarchical Auto-organizing System For Open-ended Multi-agent Navigation, by Zhonghan Zhao et al.
Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation
by Zhonghan Zhao, Kewei Chen, Dongxu Guo, Wenhao Chai, Tian Ye, Yanting Zhang, Gaoang Wang
First submitted to arxiv on: 13 Mar 2024
Categories
- Main: Computer Vision and Pattern Recognition (cs.CV)
- Secondary: None
GrooveSquid.com Paper Summaries
GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!
Summary difficulty | Written by | Summary |
---|---|---|
High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary A novel framework for navigating complex environments in Minecraft is proposed, leveraging multi-agent systems and Long Short-Term Memory (LLM) networks. The HAS framework auto-organizes groups of agents to complete tasks, featuring a hierarchical system for planning and execution, an intra-communication mechanism for dynamic group adjustment, and a multi-modal information platform for perception. The framework is evaluated through a series of navigation tasks in Minecraft, including searching and exploring, aiming to develop embodied organizations that simulate human-like organizational structures. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary Minecraft agents can work together or alone to achieve goals. But, it’s hard to get them to talk and work together effectively. This paper creates a special framework called HAS that helps groups of smart agents (LLM-based) navigate the Minecraft world. The framework has three main parts: 1) planning and execution; 2) adjusting groups as needed; and 3) using multiple senses like vision, text, and sound to understand goals. It’s tested in Minecraft with tasks like searching and exploring. |
Keywords
» Artificial intelligence » Multi modal