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Summary of Game Plot Design with An Llm-powered Assistant: An Empirical Study with Game Designers, by Seyed Hossein Alavi et al.


Game Plot Design with an LLM-powered Assistant: An Empirical Study with Game Designers

by Seyed Hossein Alavi, Weijia Xu, Nebojsa Jojic, Daniel Kennett, Raymond T. Ng, Sudha Rao, Haiyan Zhang, Bill Dolan, Vered Shwartz

First submitted to arxiv on: 5 Nov 2024

Categories

  • Main: Computation and Language (cs.CL)
  • Secondary: Artificial Intelligence (cs.AI); Human-Computer Interaction (cs.HC)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
GamePlot is an LLM-powered assistant designed for game designers to craft immersive narratives for turn-based games. It allows users to test and refine the plot through collaborative gameplay. The user study with 14 game designers found high satisfaction and sense of ownership, but also highlighted limitations in generating complex content. Additionally, the paper explores how diverse user populations have different expectations from AI assistants, suggesting opportunities for tailored solutions that could boost job satisfaction, creativity, and innovation.
Low GrooveSquid.com (original content) Low Difficulty Summary
GamePlot is a tool that helps game designers make better games by creating stories and testing them with players. People who used GamePlot liked the results and felt like they had control over the story. However, it’s not perfect and can’t create super original ideas. The researchers also found that people from different backgrounds have different ideas about what makes a good AI tool, which could lead to better tools in the future.

Keywords

» Artificial intelligence