Summary of Exploration by Running Away From the Past, By Paul-antoine Le Tolguenec et al.
Exploration by Running Away from the Past
by Paul-Antoine Le Tolguenec, Yann Besse, Florent Teichteil-Koenigsbuch, Dennis G. Wilson, Emmanuel Rachelson
First submitted to arxiv on: 21 Nov 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The proposed method, RAMP (Running Away from Past), is an information-theoretic approach to exploration in reinforcement learning. By casting exploration as maximizing the Shannon entropy of the state occupation measure, the algorithm encourages agents to explore new behaviors that diverge from past experiences. The authors investigate two methods for quantifying the distribution change over time: Kullback-Leibler divergence and Wasserstein distance. They demonstrate the effectiveness of RAMP on robotic manipulation and locomotion tasks, including maze navigation. By actively distancing itself from past experiences, the agent can efficiently explore and learn new behaviors. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary The paper talks about how to make machines learn better by trying new things. It’s like when you’re playing a game and you want to find the best way to solve it. The machine needs to try different ways of doing things and then learn from what works best. This is called “exploration”. The researchers came up with a special method, RAMP, that helps machines explore better by making them remember what they’ve done before and trying new things that are different. They tested this on robots and saw that it worked really well for things like navigating mazes and picking up objects. |
Keywords
* Artificial intelligence * Reinforcement learning