Loading Now

Summary of Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring, By Taira Tsuchiya et al.


Exploration by Optimization with Hybrid Regularizers: Logarithmic Regret with Adversarial Robustness in Partial Monitoring

by Taira Tsuchiya, Shinji Ito, Junya Honda

First submitted to arxiv on: 13 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Machine Learning (stat.ML)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
Partial monitoring is a framework for online decision-making problems with limited feedback. The exploration-by-optimization (ExO) approach has been shown to achieve optimal bounds in adversarial environments, but its application in stochastic environments degrades regret bounds significantly. To address this issue, we propose a hybrid regularizer for ExO and establish a new analysis framework for locally observable games. This development enables us to improve the existing best-of-both-worlds (BOBW) algorithms’ regret bounds, achieving nearly optimal bounds in both stochastic and adversarial environments. Specifically, we derive an O(∑a≠ak^2m^2logT/Δa) stochastic regret bound for locally observable games, which is roughly Θ(k^2logT) times smaller than existing BOBW bounds. For globally observable games, we provide a new BOBW algorithm with an O(logT) stochastic bound.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper talks about making decisions when you don’t have all the information. A technique called exploration-by-optimization (ExO) was developed to make good choices even with limited feedback. However, this approach didn’t work well in situations where things are a bit random. To fix this problem, the authors came up with a new way to use ExO that works better in both random and unfair situations. This new approach gives us more accurate predictions about how well we’ll do in different situations.

Keywords

* Artificial intelligence  * Optimization