Summary of Enhancing Chess Reinforcement Learning with Graph Representation, by Tomas Rigaux et al.
Enhancing Chess Reinforcement Learning with Graph Representation
by Tomas Rigaux, Hisashi Kashima
First submitted to arxiv on: 31 Oct 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: Artificial Intelligence (cs.AI)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary A novel Graph-based Representation of a game state, combined with Graph Neural Networks (GNN) and an expanded Graph Attention Network (GAT) layer, enables the development of a more general and adaptable architecture for playing Chess. This approach outperforms previous architectures with similar parameter counts, allowing for a significant increase in playing strength while requiring fewer computational resources. The proposed architecture is also shown to generalize well across different board sizes, with fine-tuning on smaller variants enabling effective play on larger boards. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary A team of researchers developed a new way to play Chess using a special type of artificial intelligence called Graph Neural Networks. This approach allows the AI to understand and adapt to different game states, making it more flexible and able to learn from experience. The results show that this method is much better than previous attempts at playing Chess with similar amounts of information. Additionally, the AI can quickly adjust to play on smaller or larger boards, which is very useful for learning and improving its skills. |
Keywords
» Artificial intelligence » Fine tuning » Gnn » Graph attention network