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Summary of Enhancements For Real-time Monte-carlo Tree Search in General Video Game Playing, by Dennis J.n.j. Soemers and Chiara F. Sironi and Torsten Schuster and Mark H.m. Winands


Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

by Dennis J.N.J. Soemers, Chiara F. Sironi, Torsten Schuster, Mark H.M. Winands

First submitted to arxiv on: 3 Jul 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

     Abstract of paper      PDF of paper


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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper presents eight enhancements for Monte-Carlo Tree Search (MCTS), a search technique used in General Video Game Playing (GVGP). GVGP involves agents playing various real-time video games without prior knowledge of the game. The enhancements, some known and others novel, are designed to improve MCTS’s performance in GVGP. These include Progressive History, N-Gram Selection Technique, Tree Reuse, Breadth-First Tree Initialization, Loss Avoidance, Novelty-Based Pruning, Knowledge-Based Evaluations, and Deterministic Game Detection. Each enhancement is shown to provide statistically significant increases in win percentages when applied individually. When combined, they significantly boost the average win percentage over 60 different games from 31.0% to 48.4%, approaching the level of competitive agents like those in the GVG-AI competition in 2015.
Low GrooveSquid.com (original content) Low Difficulty Summary
This research is about making computer programs better at playing video games without knowing which game they’ll play ahead of time. The program uses a special technique called Monte-Carlo Tree Search to make decisions during gameplay. To improve this technique, the researchers came up with eight new ideas. Some of these ideas are already known, but some are brand new. When tested individually, each idea helped the program win more games. When all eight ideas were used together, the program won significantly more games than before – it was almost as good as the best programs that played in a big video game competition.

Keywords

» Artificial intelligence  » N gram  » Pruning