Summary of Complete Implementation Of Wxf Chinese Chess Rules, by Daniel Tan et al.
Complete Implementation of WXF Chinese Chess Rules
by Daniel Tan, Neftali Watkinson Medina
First submitted to arxiv on: 23 Dec 2024
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This paper proposes a novel algorithm for determining game outcomes in Chinese Chess, specifically addressing the WXF rules. Unlike Western Chess, where repetitions always result in draws, Chinese Chess can lead to wins, draws, or losses depending on the type of repetition. The authors introduce an efficient method for evaluating games correctly, which includes several optimizations that improve speed without compromising accuracy. The algorithm is designed to be usable in chess engines and has been integrated into a prototype engine, resulting in a 10-point rating increase and a 5% improvement in win rate. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary This paper helps us understand how to make decisions about Chinese Chess games. Unlike other types of chess, where repeated moves always end in a draw, Chinese Chess can lead to different outcomes. The authors developed a system that correctly judges game outcomes according to the WXF rules. This new approach is faster and more accurate than previous methods and has been tested in a computer program. |