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Summary of Click-gaussian: Interactive Segmentation to Any 3d Gaussians, by Seokhun Choi et al.


Click-Gaussian: Interactive Segmentation to Any 3D Gaussians

by Seokhun Choi, Hyeonseop Song, Jaechul Kim, Taehyeong Kim, Hoseok Do

First submitted to arxiv on: 16 Jul 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Artificial Intelligence (cs.AI); Graphics (cs.GR)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes Click-Gaussian, a method for interactive segmentation of 3D scenes that learns distinguishable feature fields of two-level granularity. The approach facilitates segmentation without time-consuming post-processing and is designed to overcome challenges stemming from inconsistently learned feature fields resulting from 2D segmentation obtained independently from a 3D scene. The authors develop Global Feature-guided Learning (GFL) to construct clusters of global feature candidates from noisy 2D segments across the views, smoothing out noises when training the features of 3D Gaussians. Click-Gaussian runs in 10 ms per click, significantly faster than previous methods while maintaining high segmentation accuracy.
Low GrooveSquid.com (original content) Low Difficulty Summary
Interactive segmentation of 3D scenes is important for real-time manipulation of 3D scenes. The current methods have limitations like requiring post-processing to deal with noisy output and struggling to provide detailed segmentation. This paper proposes a new method called Click-Gaussian that can segment 3D scenes quickly and accurately.

Keywords

» Artificial intelligence  » Stemming