Summary of Can Vlms Play Action Role-playing Games? Take Black Myth Wukong As a Study Case, by Peng Chen et al.
Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case
by Peng Chen, Pi Bu, Jun Song, Yuan Gao, Bo Zheng
First submitted to arxiv on: 19 Sep 2024
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The paper presents a novel approach to applying vision language models (VLMs) in action role-playing games (ARPGs), focusing on combat scenarios. The researchers select the game “Black Myth: Wukong” as a research platform and define 12 tasks within it, with 75% focused on combat. They incorporate several state-of-the-art VLMs into this benchmark and propose a novel framework called VARP, which consists of an action planning system and a visual trajectory system. The framework demonstrates the ability to perform basic tasks and succeed in 90% of easy and medium-level combat scenarios. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary The researchers use large language models (LLMs) based agents to interact with video games using only visual inputs. They select “Black Myth: Wukong” as a research platform and define 12 tasks within it, including mouse and keyboard actions. The paper proposes a novel framework called VARP, which demonstrates the ability to perform basic tasks and succeed in combat scenarios. |