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Summary of Can Vlms Play Action Role-playing Games? Take Black Myth Wukong As a Study Case, by Peng Chen et al.


Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case

by Peng Chen, Pi Bu, Jun Song, Yuan Gao, Bo Zheng

First submitted to arxiv on: 19 Sep 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper presents a novel approach to applying vision language models (VLMs) in action role-playing games (ARPGs), focusing on combat scenarios. The researchers select the game “Black Myth: Wukong” as a research platform and define 12 tasks within it, with 75% focused on combat. They incorporate several state-of-the-art VLMs into this benchmark and propose a novel framework called VARP, which consists of an action planning system and a visual trajectory system. The framework demonstrates the ability to perform basic tasks and succeed in 90% of easy and medium-level combat scenarios.
Low GrooveSquid.com (original content) Low Difficulty Summary
The researchers use large language models (LLMs) based agents to interact with video games using only visual inputs. They select “Black Myth: Wukong” as a research platform and define 12 tasks within it, including mouse and keyboard actions. The paper proposes a novel framework called VARP, which demonstrates the ability to perform basic tasks and succeed in combat scenarios.

Keywords

* Artificial intelligence