Loading Now

Summary of Boosting 3d Object Generation Through Pbr Materials, by Yitong Wang et al.


Boosting 3D Object Generation through PBR Materials

by Yitong Wang, Xudong Xu, Li Ma, Haoran Wang, Bo Dai

First submitted to arxiv on: 25 Nov 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Artificial Intelligence (cs.AI); Graphics (cs.GR); Machine Learning (cs.LG)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed approach in this paper aims to improve the quality of automatically generated 3D objects by incorporating Physics-Based Rendering (PBR) materials. This is achieved by analyzing PBR material components, such as albedo, roughness, metalness, and bump maps, and leveraging Stable Diffusion models fine-tuned on synthetic data. The method involves extracting albedo UV and bump UV values for generated objects using novel model usages, while roughness and metalness maps are obtained through a semi-automatic process. This approach is demonstrated to be beneficial for various state-of-the-art generation methods, resulting in higher quality and realism of generated 3D objects with natural relighting effects.
Low GrooveSquid.com (original content) Low Difficulty Summary
In this paper, scientists develop a new method to create realistic 3D objects from single images. They use special computer models to understand how materials look and behave in the real world. This helps generate more accurate textures, colors, and shapes for 3D objects. The results show that these improved methods can be used with other state-of-the-art techniques to make even better 3D objects.

Keywords

» Artificial intelligence  » Diffusion  » Synthetic data