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Summary of Betail: Behavior Transformer Adversarial Imitation Learning From Human Racing Gameplay, by Catherine Weaver et al.


BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay

by Catherine Weaver, Chen Tang, Ce Hao, Kenta Kawamoto, Masayoshi Tomizuka, Wei Zhan

First submitted to arxiv on: 22 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Robotics (cs.RO)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This research proposes a new approach to imitation learning, which enables robots to learn policies from demonstrations without requiring hand-designed reward functions. The method, called BeTAIL (Behavior Transformer Adversarial Imitation Learning), combines the strengths of two existing techniques: Behavior Transformers and Adversarial Imitation Learning. By adding an adversarial residual policy to a behavior transformer policy, BeTAIL can model complex motion sequences and adapt to new environments or distribution shifts. The authors test their approach on three challenges with expert-level demonstrations of real human gameplay in Gran Turismo Sport, achieving improved racing performance and stability.
Low GrooveSquid.com (original content) Low Difficulty Summary
This research helps robots learn from people without needing special rules. They take a good idea that works well for simple tasks but struggles with complex ones and make it better. The new way combines two techniques: one that learns patterns and another that adapts to changes. It’s tested on racing games and does well, even when the robot has learned from different tracks before trying a new one.

Keywords

* Artificial intelligence  * Transformer