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Summary of Bangs: Game-theoretic Node Selection For Graph Self-training, by Fangxin Wang et al.


BANGS: Game-Theoretic Node Selection for Graph Self-Training

by Fangxin Wang, Kay Liu, Sourav Medya, Philip S. Yu

First submitted to arxiv on: 12 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Social and Information Networks (cs.SI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes BANGS, a novel framework for graph self-training that addresses limitations in traditional pseudo-labeling strategies. The approach unifies node selection with conditional mutual information as the objective, providing theoretical guarantees for robustness under noisy objectives. Unlike previous methods, BANGS considers nodes as a collective set in the self-training process, demonstrating superior performance and robustness across various datasets, base models, and hyperparameter settings.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper is about finding new ways to improve graph neural networks (GNNs). GNNs are machine learning models that work with data that has connections between different pieces of information. The researchers came up with a new approach called BANGS that helps GNNs learn better by selecting which parts of the data to focus on. This is important because it can help us make better predictions and decisions from complex data.

Keywords

» Artificial intelligence  » Hyperparameter  » Machine learning  » Self training