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Summary of Balancing the Ai Strength Of Roles in Self-play Training with Regret Matching+, by Xiaoxi Wang


Balancing the AI Strength of Roles in Self-Play Training with Regret Matching+

by Xiaoxi Wang

First submitted to arxiv on: 23 Jan 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes a novel approach to training artificial intelligence models for games that involve multiple roles, such as characters with unique abilities or strengths. The authors suggest developing a generalized model that can control any character in the game, which offers several benefits including reduced computational resources and deployment requirements. To address the challenge of uneven capabilities when controlling different roles, the paper introduces Regret Matching+, a simple method that enables more balanced performance by the model.
Low GrooveSquid.com (original content) Low Difficulty Summary
Imagine you’re playing a game where you have to switch between different characters with unique abilities. This paper shows how to create an artificial intelligence (AI) model that can control any of these characters without needing separate training for each one. This approach saves time and resources when creating the AI, and also makes it more efficient during gameplay.

Keywords

» Artificial intelligence