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Summary of Automating Creativity, by Ming-hui Huang et al.


Automating Creativity

by Ming-Hui Huang, Roland T. Rust

First submitted to arxiv on: 11 May 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper aims to bridge the gap between generative and creative AI by developing a triple prompt-response-reward engineering framework. The proposed approach combines reinforcement learning with computational creativity research streams to foster creativity in Generative AI (GenAI). The framework consists of three components: a prompt model for expected creativity, a response model for observed creativity, and a reward model for improving creativity over time. This innovative framework enables GenAI applications at various levels of creativity strategically.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper tries to make artificial intelligence (AI) more creative by using a special kind of learning called reinforcement learning. The goal is to make AI that can come up with new and interesting ideas, not just repeat what it’s been taught. To do this, the researchers created a system with three parts: one for creating prompts, one for generating responses, and one for giving feedback on how creative those responses are. This system could be used to make AI that can help with things like writing stories or composing music.

Keywords

» Artificial intelligence  » Prompt  » Reinforcement learning