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Summary of Augmenting Offline Reinforcement Learning with State-only Interactions, by Shangzhe Li and Xinhua Zhang


Augmenting Offline Reinforcement Learning with State-only Interactions

by Shangzhe Li, Xinhua Zhang

First submitted to arxiv on: 1 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
In this paper, researchers explore a novel approach for reinforcement learning when rewards are unavailable, but observations from the environment are accessible. They propose a method that leverages conditional diffusion models to generate high-return trajectories and blends them with offline data using a stitching algorithm. This augmented data can be applied to various downstream reinforcement learners, demonstrating superior performance over state-of-the-art methods.
Low GrooveSquid.com (original content) Low Difficulty Summary
Reinforcement learning is getting smarter! Imagine playing a game where you get feedback on what’s happening, but not what you’re doing right or wrong. That’s basically the challenge this paper tackles. They develop a way to use observations from the environment to improve offline data, making it easier for machines to learn and make good decisions.

Keywords

* Artificial intelligence  * Reinforcement learning