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Summary of Anytime-constrained Equilibria in Polynomial Time, by Jeremy Mcmahan


Anytime-Constrained Equilibria in Polynomial Time

by Jeremy McMahan

First submitted to arxiv on: 31 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI); Data Structures and Algorithms (cs.DS); Computer Science and Game Theory (cs.GT)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
A novel paper extends anytime constraints to Markov game settings and the corresponding solution concept of an anytime-constrained equilibrium (ACE). The authors present a comprehensive theory of ACEs, including computational characterizations of feasible policies, fixed-parameter tractable algorithms for computing ACEs, and polynomial-time algorithms for approximately computing ACEs. Notably, computing feasible policies is NP-hard even in two-player zero-sum games, making the approximation guarantees optimal under the assumption that P ≠ NP. The paper also develops a theory of efficient computation for action-constrained Markov games, which may have independent interest.
Low GrooveSquid.com (original content) Low Difficulty Summary
A new study makes it possible to play games where decisions need to be made quickly, even in situations with many players and complex rules. The researchers developed a way to find the best moves in these kinds of games, and showed that their method is efficient and accurate. This work could be useful in areas like finance, economics, or video game design.

Keywords

* Artificial intelligence