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Summary of Adapting to Teammates in a Cooperative Language Game, by Christopher Archibald and Spencer Brosnahan


Adapting to Teammates in a Cooperative Language Game

by Christopher Archibald, Spencer Brosnahan

First submitted to arxiv on: 26 Feb 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Computation and Language (cs.CL)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper presents a novel approach to designing intelligent agents for playing Codenames, a game that requires language and coordination between teammates. The existing methods use a single internal language model, which often leads to good performance with some teammates but poor performance with others. To address this limitation, the authors propose an ensemble agent that adapts to individual teammates by selecting the best internal expert on each turn. This approach is evaluated using a novel single metric that captures the performance of a Codenames team in both solitaire and competitive games. The experimental results show that the ensemble agent outperforms the best internal expert with a teammate, without requiring any prior knowledge about the teammates or their compatibility.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper creates an intelligent agent to play the game Codenames. The agents usually use one language model to make choices, but this can lead to good performance with some teammates and bad performance with others. To fix this, the authors make a new kind of agent that chooses which internal expert to use based on the teammate they’re working with. This helps the agent do well with different teammates without needing prior knowledge about them. The paper also introduces a new way to measure how good an agent is at playing Codenames.

Keywords

» Artificial intelligence  » Language model