Summary of A Text-to-game Engine For Ugc-based Role-playing Games, by Lei Zhang et al.
A Text-to-Game Engine for UGC-Based Role-Playing Games
by Lei Zhang, Xuezheng Peng, Shuyi Yang, Feiyang Wang
First submitted to arxiv on: 11 Jul 2024
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: Computation and Language (cs.CL); Multiagent Systems (cs.MA)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The novel text-to-game engine framework leverages foundation models to transform simple textual inputs into intricate, multi-modal RPG experiences. The engine dynamically generates game narratives, integrating text, visuals, and mechanics, while adapting characters, environments, and gameplay in real-time based on player interactions. This framework has the potential to foster a more open and democratized approach to game development. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary Imagine playing games that are entirely new, generated by AI from simple text prompts! A team of researchers created a special engine that can do just that, called Zagii. It’s like having a super-smart friend who can create entire games for you on the spot. They tested it and found that it worked really well, generating hundreds of different RPGs across many genres and allowing players to play together online. This is exciting because it means people without special game-making skills can still make their own games, and AI can help bring more creativity and fun to the gaming world. |
Keywords
» Artificial intelligence » Multi modal