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Summary of A Survey on Large Language Model-based Game Agents, by Sihao Hu et al.


A Survey on Large Language Model-Based Game Agents

by Sihao Hu, Tiansheng Huang, Fatih Ilhan, Selim Tekin, Gaowen Liu, Ramana Kompella, Ling Liu

First submitted to arxiv on: 2 Apr 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper provides a comprehensive overview of Large Language Model (LLM)-based game agents, which aim to advance Artificial General Intelligence (AGI) by empowering game agents with human-like decision-making capabilities. The study introduces the conceptual architecture of LLM-based game agents, comprising six functional components: perception, memory, thinking, role-playing, action, and learning. The authors survey existing representative LLM-based game agents documented in the literature, showcasing methodologies and adaptation agility across various genres of games, including adventure, communication, competition, cooperation, simulation, and crafting & exploration games. The paper concludes by outlining future research directions in this emerging field.
Low GrooveSquid.com (original content) Low Difficulty Summary
This study explores how to make computer game characters smarter and more human-like. It looks at a type of artificial intelligence called Large Language Models (LLMs) that can learn from playing games. The researchers describe the basic structure of LLM-based game agents, which have six main parts: seeing, remembering, thinking, pretending, taking action, and learning. They also review existing examples of LLM-based game agents and how they perform in different types of games. Finally, the study suggests areas where more research is needed to make these game agents even better.

Keywords

» Artificial intelligence  » Large language model