Loading Now

Summary of A Minimaximalist Approach to Reinforcement Learning From Human Feedback, by Gokul Swamy et al.


A Minimaximalist Approach to Reinforcement Learning from Human Feedback

by Gokul Swamy, Christoph Dann, Rahul Kidambi, Zhiwei Steven Wu, Alekh Agarwal

First submitted to arxiv on: 8 Jan 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper introduces Self-Play Preference Optimization (SPO), an algorithm for reinforcement learning from human feedback. Unlike traditional methods, SPO does not require training a reward model or adversarial training and is simpler to implement. It can handle complex preferences, including non-Markovian, intransitive, and stochastic ones, while being robust to compounding errors. The approach builds upon the Minimax Winner (MW) concept from social choice theory, framing learning as a zero-sum game between two policies. By leveraging this symmetry, SPO uses a single agent playing against itself to compute the MW, achieving strong convergence guarantees. This method outperforms reward-model-based approaches on continuous control tasks, demonstrating efficient and robust learning from human preferences.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper develops an innovative way for machines to learn from people’s opinions. The approach is simple and doesn’t require complex training. It can handle situations where people have different or changing preferences, even when these are hard to predict. By having a single machine play against itself, the algorithm ensures it learns efficiently and accurately. This method beats existing approaches in various scenarios where machines need to learn from human feedback.

Keywords

* Artificial intelligence  * Optimization  * Reinforcement learning from human feedback