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Summary of Game Development As Human-llm Interaction, by Jiale Hong et al.


Game Development as Human-LLM Interaction

by Jiale Hong, Hongqiu Wu, Hai Zhao

First submitted to arxiv on: 18 Aug 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Computation and Language (cs.CL); Human-Computer Interaction (cs.HC)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed Chat Game Engine (ChatGE) uses large language models (LLMs) to enable non-technical users to develop custom games using natural language. The ChatGE is powered by an LLM that can perform three processes in each turn: configuring the game script, generating code snippets, and interacting with the user through guidance and feedback. A data synthesis pipeline is used to generate game script-code pairs and interactions from a few seed examples. A progressive training strategy is proposed to transfer the dialogue-based LLM to ChatGE smoothly. The effectiveness of ChatGE is evaluated for a poker game case study, considering both interaction quality and code correctness.
Low GrooveSquid.com (original content) Low Difficulty Summary
The Chat Game Engine uses big language models to help people who aren’t experts make their own games by talking to the model. It’s like having a partner that can help you create a custom game using simple language. The engine has three main tasks: creating the game script, writing the code, and guiding the user through the process. To train the model, the researchers used a special pipeline to generate examples from just a few starting points. They also developed a training method to adapt the model for this new task. As an example, they tested the Chat Game Engine by making a poker game and evaluating how well it worked.

Keywords

* Artificial intelligence