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Summary of Llm-driven Imitation Of Subrational Behavior : Illusion or Reality?, by Andrea Coletta et al.


LLM-driven Imitation of Subrational Behavior : Illusion or Reality?

by Andrea Coletta, Kshama Dwarakanath, Penghang Liu, Svitlana Vyetrenko, Tucker Balch

First submitted to arxiv on: 13 Feb 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: General Economics (econ.GN)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes a novel approach to modeling subrational agents, such as humans or economic households, using Large Language Models (LLMs) to generate synthetic human demonstrations. By leveraging Imitation Learning, LLMs can learn subrational agent policies that mimic human behavior, enabling the investigation of complex social behaviors and human conduct. The framework uses synthetic demonstrations derived from LLMs to model subrational behaviors characteristic of humans, such as myopic decision-making or risk aversion. The authors experimentally evaluate their approach through four simple scenarios, including the ultimatum game and marshmallow experiment, replicating well-established findings from prior human studies.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper uses special computers called Large Language Models to create fake examples of how humans might behave in certain situations. These computers are really good at understanding language and can even communicate like humans do! The researchers used these computers to make predictions about how people would act in different scenarios, such as playing a game or waiting for a reward. They found that the computer’s predictions matched what real people have done in similar situations before. This is important because it helps us understand why people make certain choices and can even help us create more realistic characters in movies and video games.

Keywords

* Artificial intelligence