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Summary of Neural Population Learning Beyond Symmetric Zero-sum Games, by Siqi Liu et al.


Neural Population Learning beyond Symmetric Zero-sum Games

by Siqi Liu, Luke Marris, Marc Lanctot, Georgios Piliouras, Joel Z. Leibo, Nicolas Heess

First submitted to arxiv on: 10 Jan 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Multiagent Systems (cs.MA)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper proposes NeuPL-JPSRO, a neural population learning algorithm that efficiently finds equilibria in complex general-sum games. Traditional methods would struggle to solve these games computationally or theoretically. The authors show empirical convergence of NeuPL-JPSRO on OpenSpiel games and validate it using exact game solvers. They then apply the approach to MuJoCo control domains and capture-the-flag, enabling adaptive coordination and skill transfer. This work paves the way for solving real-world games between heterogeneous players with mixed motives.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper is about a new computer program that can help people play games together online. The program, called NeuPL-JPSRO, is really good at figuring out how to make everyone happy in these online games. Right now, there are some problems with existing programs because they get stuck or don’t work well enough. But NeuPL-JPSRO can solve this problem by learning from other games and finding a way for all players to be satisfied.

Keywords

* Artificial intelligence