Loading Now

Summary of Partial Identifiability and Misspecification in Inverse Reinforcement Learning, by Joar Skalse and Alessandro Abate


Partial Identifiability and Misspecification in Inverse Reinforcement Learning

by Joar Skalse, Alessandro Abate

First submitted to arxiv on: 24 Nov 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
In this paper, researchers tackle the challenges of Inverse Reinforcement Learning (IRL), a technique that infers a reward function from a policy. The authors highlight two major hurdles in IRL: partial identifiability, where multiple reward functions can be compatible with a given policy, and misspecification, where the true relationship between human preferences and behavior is complex and difficult to model. To address these issues, the researchers provide a comprehensive mathematical analysis of partial identifiable and misspecification in IRL. They fully characterize and quantify the ambiguity of the reward function for common behavioral models used in IRL literature. Additionally, they introduce a framework for reasoning about partial identifiability and misspecification in IRL, along with tools to analyze new IRL models or reward learning algorithms.
Low GrooveSquid.com (original content) Low Difficulty Summary
Inverse Reinforcement Learning (IRL) is like trying to figure out why someone did something good or bad. It’s tricky because there might be many reasons why they chose a certain action, and we can’t always know for sure. In this paper, scientists studied how to make IRL better by understanding what makes it difficult. They found that two main problems are that there might not be just one “right” reason why someone did something, and that our models of human behavior aren’t perfect. The researchers then created a special way to understand these difficulties and developed tools to help make IRL more reliable.

Keywords

* Artificial intelligence  * Reinforcement learning