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Summary of Performative Reinforcement Learning with Linear Markov Decision Process, by Debmalya Mandal et al.


Performative Reinforcement Learning with Linear Markov Decision Process

by Debmalya Mandal, Goran Radanovic

First submitted to arxiv on: 7 Nov 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Computer Science and Game Theory (cs.GT)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The research paper investigates performative reinforcement learning, where the deployed policy affects both the reward and transition of the underlying Markov decision process. Building on prior work in tabular settings, the study generalizes last-iterate convergence results to linear Markov decision processes (MDPs), which are a primary theoretical model for large-scale MDPs. The main challenge is addressing regularized objectives that are no longer strongly convex due to the dimension of features rather than states. The authors show that repeatedly optimizing a regularized objective converges to a performatively stable policy and develop a new recurrence relation using optimal dual solutions for convergence proof. They also tackle the finite sample setting, constructing an empirical Lagrangian and showing that repeatedly solving its saddle point converges to a performatively stable solution. Finally, the paper demonstrates applications of the framework in multi-agent systems.
Low GrooveSquid.com (original content) Low Difficulty Summary
The research paper looks at how artificial intelligence (AI) learns from its own actions and decisions. This is called performative reinforcement learning. The study focuses on a specific type of AI system that gets better with experience. It shows that these systems can learn quickly and make good choices. The researchers also test their ideas in real-world scenarios, like having multiple agents work together.

Keywords

* Artificial intelligence  * Reinforcement learning