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Summary of Cale: Continuous Arcade Learning Environment, by Jesse Farebrother et al.


CALE: Continuous Arcade Learning Environment

by Jesse Farebrother, Pablo Samuel Castro

First submitted to arxiv on: 31 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The Continuous Arcade Learning Environment (CALE) extends the Arcade Learning Environment (ALE) to support continuous actions, enabling the evaluation of various agents on Atari 2600 games. This enables benchmarking and research directions for value-based agents like DQN and Rainbow, as well as continuous-control agents like PPO and SAC. Initial results using Soft Actor-Critic are provided.
Low GrooveSquid.com (original content) Low Difficulty Summary
The CALE lets computers play classic video games better. It’s a special tool that helps scientists test and compare different kinds of computer programs (called “agents”) that can control characters in the games. These agents use artificial intelligence to make decisions, like when to jump or shoot. The CALE makes it easier for researchers to try out new ideas and see how well they work.

Keywords

* Artificial intelligence