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Summary of Guided Game Level Repair Via Explainable Ai, by Mahsa Bazzaz and Seth Cooper


Guided Game Level Repair via Explainable AI

by Mahsa Bazzaz, Seth Cooper

First submitted to arxiv on: 30 Oct 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Machine Learning (cs.LG)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper tackles the challenge of repairing procedurally generated levels in video games using machine learning models. Existing methods rely on enforcing hard constraints during post-processing, but these become increasingly slow as level size increases. The proposed solution leverages explainability methods to identify unsolvable regions and prioritize repairs through constraint-based solvers. By doing so, this approach enables faster repair times for larger levels.
Low GrooveSquid.com (original content) Low Difficulty Summary
In simple terms, video game designers create levels using special computer programs called machine learning models. Sometimes, these levels become “unsolvable” without further editing. To fix this problem, researchers developed ways to automatically edit the levels by following strict rules. However, as levels get bigger, these repair methods become slower and less efficient. This paper suggests a new approach that helps identify which parts of the level are causing the problems and prioritizes fixing those areas first. By doing so, it can fix larger levels faster.

Keywords

* Artificial intelligence  * Machine learning