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Summary of Revisiting Playerank, by Louise Schmidt and Cristian Lillo and Javier Bustos


Revisiting PlayeRank

by Louise Schmidt, Cristian Lillo, Javier Bustos

First submitted to arxiv on: 26 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The revised PlayeRank performance score aims to correct inconsistencies in the original design by Pappalardo et al. (2019). A Linear Support Vector Machine (SVM) is used to classify events based on their impact on a match’s outcome. Inconsistencies are attributed to including Goal-Scored events during training, which affects the model’s weights. The revised paper presents new weights that can accurately solve this problem.
Low GrooveSquid.com (original content) Low Difficulty Summary
The researchers reworked the PlayeRank score, originally designed by Pappalardo et al. in 2019. They looked at how a special machine learning tool (SVM) decided which events made a match more likely to be won. The old results didn’t add up because they included something important during training – scoring goals! This caused problems with the model’s weights. Now, the team has new weights that can help solve this issue.

Keywords

* Artificial intelligence  * Machine learning  * Support vector machine