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Summary of Sliding Puzzles Gym: a Scalable Benchmark For State Representation in Visual Reinforcement Learning, by Bryan L. M. De Oliveira et al.


Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning

by Bryan L. M. de Oliveira, Murilo L. da Luz, Bruno Brandão, Luana G. B. Martins, Telma W. de L. Soares, Luckeciano C. Melo

First submitted to arxiv on: 17 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The abstract presents a challenge in evaluating representation learning separately from policy learning in reinforcement learning (RL) benchmarks. To address this, the authors introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that offers precise control over representation complexity through visual diversity. The SPGym is a classic 8-tile puzzle with a visual observation space of images sourced from arbitrarily large datasets. Despite its apparent simplicity, the task reveals fundamental limitations in current RL algorithms as they struggle to generalize across different visual inputs while maintaining consistent puzzle-solving capabilities.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper introduces a new benchmark called Sliding Puzzles Gym (SPGym) that helps evaluate representation learning separately from policy learning in reinforcement learning. SPGym is a puzzle game with images sourced from large datasets, allowing researchers to test how well algorithms learn to represent visual information. The results show that current algorithms struggle to solve the puzzle when the visual input changes.

Keywords

* Artificial intelligence  * Reinforcement learning  * Representation learning