Summary of Carefully Structured Compression: Efficiently Managing Starcraft Ii Data, by Bryce Ferenczi et al.
Carefully Structured Compression: Efficiently Managing StarCraft II Data
by Bryce Ferenczi, Rhys Newbury, Michael Burke, Tom Drummond
First submitted to arxiv on: 11 Oct 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The proposed serialization framework reduces the cost of creating and storing complex datasets like those from the real-time strategy game StarCraft II, while improving usage ergonomics. By benchmarking against the comparable AlphaStar-Unplugged dataset, the framework demonstrates a significant reduction in creation and storage costs. Trained deep learning models using this framework outperform those trained on other datasets. The open-source conversion and usage framework can be applied to similar datasets like digital twin simulations. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary A new way of storing complex data from games helps make it easier and cheaper to work with. This is important because many datasets are just simple labels or text, but some have more complicated structures. The proposed method reduces the cost of creating and storing these datasets by making them easier to use. It also does better than existing methods in training deep learning models. The framework is available for others to use and can be applied to similar types of data. |
Keywords
* Artificial intelligence * Deep learning