Summary of Mitigating Deep Reinforcement Learning Backdoors in the Neural Activation Space, by Sanyam Vyas et al.
Mitigating Deep Reinforcement Learning Backdoors in the Neural Activation Space
by Sanyam Vyas, Chris Hicks, Vasilios Mavroudis
First submitted to arxiv on: 21 Jul 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: Artificial Intelligence (cs.AI); Cryptography and Security (cs.CR)
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| Summary difficulty | Written by | Summary |
|---|---|---|
| High | Paper authors | High Difficulty Summary Read the original abstract here |
| Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This paper tackles the issue of backdoors in Deep Reinforcement Learning (DRL) agent policies, proposing a novel method to detect them at runtime. The researchers focus on elusive in-distribution backdoor triggers that blend into expected data distribution to evade detection. They demonstrate the limitations of current sanitisation methods and investigate why these triggers present a challenging defence problem. The study uses the Atari Breakout environment to evaluate the hypothesis that backdoor triggers can be detected by analyzing neural activation patterns in the agent’s policy network. Statistical analysis reveals distinct activation patterns when a trigger is present, regardless of environmental concealment. Based on this finding, the authors propose a new defence approach using a lightweight classifier trained on clean environment samples, which effectively prevents malicious actions with considerable accuracy. |
| Low | GrooveSquid.com (original content) | Low Difficulty Summary This paper looks at how to stop bad things from happening in computer programs that make decisions for themselves. These programs are called Deep Reinforcement Learning agents. The problem is that someone could secretly add something called a backdoor trigger that makes the agent do something it shouldn’t. This study shows that current ways of stopping this from happening aren’t working very well, and it’s hard to detect when it happens. The researchers used a game-like environment called Atari Breakout to test their idea. They found out that when there is a backdoor trigger, the program acts differently than usual, even if it looks like nothing is wrong. Based on this discovery, they came up with a new way to stop bad things from happening using a simple computer program. |
Keywords
* Artificial intelligence * Reinforcement learning




